Tuesday, April 29, 2014

Project 12 Participation

In order to improve my storyboard, I should definitely display the basis of the game a bit more. The way its done right now only shows the character's abilities and not really what the game is actually about and this issue can detract from a viewer's understanding of the game. Another thing I could have done to fix it was to emphasize the main action of each scene. There are a few in which it is unclear exactly what is going on.

Project 12 Concept Development

Project 12 Deliverable



Tuesday, April 22, 2014

Project 12 Research






Project 11 Participation

Matt Fishman -
The texture looks a bit distorted, there seems to be artifacts all over it (possibly because of the lighting). The illusion is decent, the texture is done well so it helps sell the realism. The lighting could definitely illuminate the maze a bit more as there are a lot of odd looking dark spots. The bump map is okay but some areas look distorted. The rendering angles could definitely be improved.

Project 11 Deliverable

               My game will be a 2D RPG platformer that uses stick figures as characters. Although the main character is a human, there will be many different types of stick figures throughout the game such as other humans, animals, companion pets, and monsters all in a stick figure style. The character will be very versatile as it is an RPG. For his strengths, he is able to use all different types of weaponry, he is able to cast magic spells and he is able to use a grapple hook item to move around rather freely. For his weaknesses, his default jump ability is minimal, he moves rather slow and dies rather quickly. Later in the game he is able to improve his jump ability and speed but enemies also improve in these areas so they still remain as weaknesses.


Tuesday, April 1, 2014

Lesson 26 - A City in Two Point Perspective


Project 9 Participation

John Aromando - Your shape doesn't seem to be completely isometric, there are definitely some perspective errors. Also make sure you save your file in the right format to avoid blurriness.

Austin Demos - There is some distortion on the top right side of your shape. Make sure you save as PNG or GIF in order to reduce artifacts and improve quality.

Matt Fishman - There is quite a few alignment issues which leads the perspective to look incorrect/off.

Evan LeClair - Use more contrast in your colors, it's very hard to see what's going on in some areas.

Matthew Mensher - Your dithering is a bit too harsh and a few angles are off.


Joseph Verducci - Increase the size of the image in photoshop before posting and make sure you save as a PNG or GIF to avoid artifacts and loss of quality.

Project 8 Deliverable


Project 9 Concept Development


Project 9 - Research