Tuesday, March 25, 2014

Project 6 Deliverable


Project 8 - Participation

John Aromando - Fix the pencil tool lines drawn on your second frame of the walking cycle animation.

Austin Demos - Fix the garbled area on the right side of the cube

Matt Fishman - Cube and walking cycle both look perfect.

Dainyal Khan - The second frame in the walking animation is supposed to move forward to sell the fact that he's moving.

Evan LeClair - Everything looks good.

Matthew Mensher - Fix the odd white space on the left side of your walking cycle.

Ralph Pericelli - Looks good.

Joseph Verducci - Get rid of the white space in the walking cycle.

Alex Weitzner - Lookin' good.

Christopher Yowan - Cube seems to not exist.


Lesson 24 - A Tower in Two-Point Perspective


Project 8 Concept Development


Project 8 Research









Project 7 Participation

John Aromando - Animation is well done but it looks too fast and choppy. I would slow it down a bit and add some more effects rather than just the color flash.

Dainyal Khan - The 3 dimensional movement effects are pretty awesome. Looks very well done although I don't really understand the art behind the letters.

Matthew Mensher - Timing is odd and the whole thing happens too fast. I would slow it down a bit to get a better effect out of it.

Ralph Perricelli - Looks very nice, sells exactly what your logo was going for but in a smoothly animated rework. Good job.

Joseph Verducci - This could definitely use a bit of work. Not much actually happens besides the color change and the border looks a bit sloppy. I would add a more noticeable animation and rework the image itself a bit.

Alexander Weitzner - Looks very nice. It would be perfect if you removed the fade to white.

Christopher Yowan - Looks pretty decent. I would speed up the timing of the "unar" coming towards the "L" because it looks really odd at the current pace.


               I did not receive any comments on my deliverable as it was both improperly labeled and the animation does not show on blogger. I order to improve this I would get my animation to display properly so that it actually works and then rename my post.

Lesson 22 - A Room in One Point Perspective


Tuesday, March 18, 2014

Project 6 Participation

John Aromando - Background looks very nice. The font clashes a bit and I'm not a huge fan of the drop shadow placement but it looks very nice overall.

Matt Fishman - Looks awesome. The fire effect is well done and fits the theme.

Daniyal Khan - The text and styling look absolutely stellar. I'm not a huge fan of the outer glow on the SG1 text and the random difference clouds in the background but it looks pretty solid overall.

Evan Leclair - Very impressive design. Although I'm not sure what the game is about, all of the programming symbols look really awesome. Nice color scheme too.

Matthew Mensher - Looks nice and fits the style of the game. Perhaps a different font choice would have fit better because it doesn't really fit destruction.

Ralph Perricelli - Looks awesome and definitely symbolizes "The SHOW" perfectly. The spotlight effects are very fitting and look good.

Austin Demos – Font could use some touching up and the type clashes with the background a bit. The background looks very nice.

Joseph Verducci - I would add more effects to your logo. It looks a bit bland.

Alexander Weitzner - Very nice work. Font and style looks very appealing.

Christopher Yowan - Generally looks nice, I would add something to support the lunar theme a little more but it looks like a real game company logo


Project 7 Concept Development


Project 7 Research


Project 7 Presentation

I looked at Olivia, John, Matt, Ralph, Evan, Alex, Joe, and Matt's animated game logo and discussed them.

Tuesday, March 4, 2014

Project 6 - Concept Development & Deliverable


Project 6 - Research

The Legend of Zelda: Majora's Mask Intro

Super Mario World Intro

Project 5 - Participation

John Aromando – Looks like a really cool game. Most of your palettes accurately capture the atmospheres of the pictures aside from the forest fire. Character design looks interesting and moodboards are overall well done.

Matt Fishman – Your moodboards sell the creepy/haunted environment you were going for really well. The colors pictures and character design really give that creepy vibe. More colors for each board would have probably made it even better.

Olivia Gutierrez – Your boards are well done in the fact that they do a great job at display the open-world sci-fi atmosphere of the game. Your range of colors for each board could be broader. Your character design is also impressively well fleshed out.

Dainyal Khan - You should definitely add more images as I can barely get the slightest grasp of what your game is going for. Palettes are generally well done aside form a few important colors missing.

Even LeClair – Your moodboards are extremely well fleshed out and show an impressive amount of each environment. Palettes definitely capture the range of colors in the pictures. Well done.

Matthew Mensher – Very nice work with the palettes. I would add more images to each board in order to fully explain the environment you’re trying to show.

Ralph Perricelli - Good palette work. A few of the pictures in your boards don't really make sense together and I feel like there's a general lack of environments shown.

Joseph Verducci - Very good themes and color palettes displayed. More unique environments would be nice and a player character board is also important.

Alexander Weitzner - Very nice unique environments. More images per board would definitely help in order to show off more of each one.

               In order to improve my moodboards, the biggest issue I would have to tackle would be adding more swatches to each board. I initially did not have nearly enough colors to represent the large spectrums for each moodboard, especially some of the important ones. Another improvement I would make would be to add more pictures to the character board because I feel like it’s not as fully fleshed out as it could be. A couple more character designs would help as well as more armor and weapons for him to equip.